Age of Empires IV is a real-time strategy game that requires you to memorize tech trees to play effectively and get units out as soon as possible when you need them. However, each civilization has unique features and units, so remembering the prerequisites for each one can be difficult.
Full Chinese Tech Tree
The tech tree below is sorted in ascending order by Civilization Age, then alphabetically by Building and the units/upgrades they provide at that Age. If a unit/upgrade is nested in another unit/upgrade, the parent list item is a prerequisite to the child list item.
Dark Age
The following buildings and units become available in the Dark Age.
- Tang Dynasty Bonus (Only applies to the Dark Age)
- Scouts Gain +30% line of sight.
- Barbican of the Sun (Landmark)
- Barracks
- Dark Age
- Spearman
- Hardened Spearman
- Veteran Spearman (Castle Age)
- Elite Spearman (Imperial Age)
- Veteran Spearman (Castle Age)
- Hardened Spearman
- Spearman
- Castle Age
- Palace Guard
- Elite Palace Guard (Imperial Age)
- Palace Guard
- Imperial Age
- Battle Hardened
- Dark Age
- Dock
- Dark Age
- Fishing Boat
- Transport Ship
- Feudal Age
- Trade Ship
- Junk
- Extended Lines
- Drift Nets (Castle Age)
- Additional Sails
- Castle Age
- War Junk
- Explosive Junk
- Extra Hammocks
- Navigator Lookout
- Extra Ballista
- Imperial Age
- Baochuan
- Chaser Cannons
- Explosives
- Dark Age
- Farm
- House
- Imperial Academy
- Feudal Age
- Imperial Examinations
- Feudal Age
- Lumber Camp
- Dark Age
- Forestry
- Feudal Age
- Double Broadax
- Lumber Preservation (Castle Age)
- Crosscut Saw (Imperial Age)
- Lumber Preservation (Castle Age)
- Double Broadax
- Dark Age
- Mill
- Dark Age
- Survival Techniques
- Wheelbarrow
- Feudal Age
- Professional Scouts
- Horticulture
- Fertilization (Castle Age)
- Precision Cross-Breeding (Imperial Age)
- Fertilization (Castle Age)
- Dark Age
- Mining Camp
- Feudal Age
- Specialized Pick
- Acid Distillation (Castle Age)
- Cupellation (Imperial Age)
- Acid Distillation (Castle Age)
- Specialized Pick
- Feudal Age
- Outpost
- Feudal Age
- Handcannon Slits
- Fortify Outpost
- Castle Age
- Springald Emplacement
- Imperial Age
- Cannon Emplacement
- Feudal Age
- Palisade Gate
- Palisade Wall
- Town Center
- Dark Age
- Scout
- Villager
- Imperial Officer
- Feudal Age
- Textiles
- Dark Age
Related: All Chinese Civilization Masteries in Age of Empires IV
Feudal Age
The following buildings and units become available in the Feudal Age.
- Song Dynasty Bonus (Only applies to the Feudal Age)
- Villager product time reduces by -35%
- Unique Building: Village
- Unique Unit: Zhuge Nu
- Archery Range
- Feudal Age
- Archer
- Veteran Archer (Castle Age)
- Elite Archer (Imperial Age)
- Veteran Archer (Castle Age)
- Zhuge Nu
- Veteran Zhuge Nu (Castle Age)
- Elite Zhuge Nu (Imperial Age)
- Veteran Zhuge Nu (Castle Age)
- Archer
- Castle Age
- Crossbowman
- Elite Crossbowman (Imperial Age)
- Crossbowman
- Imperial Age
- Hand Cannoneer
- Grenadier
- Feudal Age
- Astronomical Clocktower (Landmark)
- Castle Age
- Clocktower Springald
- Clocktower Nest of Bees
- Clocktower Counterweight Trebuchet
- Imperial Age
- Clocktower Bombard
- Castle Age
- Battering Ram
- Blacksmith
- Feudal Age
- Bloomery
- Decarbonization (Castle Age)
- Damascus Steel (Imperial Age)
- Decarbonization (Castle Age)
- Steeled Arrow
- Balanced Projectiles (Castle Age)
- Platecutter Point (Imperial Age)
- Balanced Projectiles (Castle Age)
- Fitted Leatherwork
- Insulated Helm (Castle Age)
- Mastered Smiths (Imperial Age)
- Insulated Helm (Castle Age)
- Iron Undermesh
- Wedge Rivets (Castle Age)
- Angled Surfaces (Imperial Age)
- Wedge Rivets (Castle Age)
- Siege Engineering
- Bloomery
- Castle Age
- Military Academy
- Feudal Age
- Imperial Palace (Landmark)
- Market
- Feudal Age
- Trader
- Feudal Age
- Siege Tower
- Stable
- Feudal Age
- Scout
- Horseman
- Veteran Horseman (Castle Age)
- Elite Horseman (Imperial Age)
- Veteran Horseman (Castle Age)
- Castle Age
- Lancer
- Elite Lancer (Imperial Age)
- Fire Lancer
- Elite Fire Lancer (Imperial Age)
- Lancer
- Feudal Age
- Stone Wall
- Stone Wall Gate
- Stone Wall Tower
Castle Age
The following buildings and units become available in the Castle Age.
- Yuan Dynasty Bonus (Only applies to the Feudal Age)
- Villagers, officials, and military units gain +15% speed.
- Unique Building: Granary
- Unique Unit: Fire Lancer
- Great Wall Gatehouse (Landmark)
- Keep
- Castle Age
- Springald Emplacement
- Boiling Oil
- Extra Materials
- Imperial Age
- Cannon Emplacement
- Castle Age
- Monastery
- Castle Age
- Monk
- Herbal Medicine
- Imperial Age
- Piety
- Tithe Barns
- Castle Age
- Siege Workshop
- Castle Age
- Springald
- Nest of Bees
- Counterweight Trebuchet
- Greased Axles
- Imperial Age
- Bombard
- Roller Shutter Triggers
- Reload Drills
- Reuseable Barrels
- Pyrotechnics
- Siege Works
- Castle Age
- Spirit Way (Landmark)
Imperial Age
The following buildings and units become available in the Imperial Age.
- Ming Dynasty Bonus (Only applies to the Feudal Age)
- Military Units gain +10% health.
- Unique Building: Pagoda
- Unique Unit: Grenadier
- Enclave of the Emperor (Landmark)
- University
- Imperial Age
- Chemistry
- Geometry
- Biology
- Incendiary Arrows
- Court Architects
- Ancient Techniques
- Elite Army Tactics
- Imperial Age
That's the entire tech tree for the Chinese Civilization!
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